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<h1><a href="../apiOverview.htm">Regular API</a> function</h1>
<h3 class=subsectionBar><a name="simAddParticleObjectItem" id="simAddParticleObjectItem"></a>simAddParticleObjectItem / sim.addParticleObjectItem </h3>
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<td class=apiTableLeftDescr>
Description 
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<td class=apiTableRightDescr>Adds an item (or clears all items) to a previously inserted particle object. See also <a href="simAddParticleObject.htm">sim.addParticleObject</a> and <a href="simRemoveParticleObject.htm">sim.removeParticleObject</a><br></td>
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C synopsis
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<td class=apiTableRightCSyn>simInt simAddParticleObjectItem(simInt objectHandle,const simFloat* itemData)<br></td> 
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<td class=apiTableLeftCParam>C parameters</td> 
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<div><strong>objectHandle</strong>: handle of a previously added particle object</div>
<div><strong>itemData</strong>: data relative to an item. All items (particles) require at least 6 values: p1x, p1y, p1z, p2x, p2y, p2z with p1 is the particle start position, p2-p1 is the particle initial velocity vector. Auxiliary values might be required depending on the particle object attributes. See the <a href="../apiConstants.htm#particleObjects">particle object type combined with attributes</a> for more information. If nullptr the particle object is emptied of all its items<br>
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C return value
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<div>-1 if operation was not successful<br>
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Lua synopsis
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<td class=apiTableRightLSyn>sim.addParticleObjectItem(number particleObjectHandle,table itemData)<br></td> 
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<td class=apiTableLeftLParam>Lua parameters</td> 
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<div>Similar to the C-function counterpart<br>
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Lua return values
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<div>none</div></td> 
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